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Med Ninjutsu

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Med Ninjutsu Empty Med Ninjutsu

Post  jah_chidori Thu Jul 16, 2009 9:02 pm

Medical User



A medic like stated before are Medical Ninjas. They are trained in expert training within the Medical Tree. The Medics are the only ones capable of learning Medical Jutsus. This is a plus but at the same time a great minus in hindrance. For one All Medical Ninjas are only capable of learning the basic Five Types of Releases this mens that they are only capable of going into Fire, Water, Earth, Lighting, or Wind. A Medical Ninja is only capable of learning three releases, but that list is only the five Basic release, that is why they as well become TaiJutsu Specialists. If one is a Medical Specialist, they are only capable of mastering One and only one Release. A Medical Specialist is a very troublesome thing for if a user wishes to pick a Medical Specialist, they automatically pick TaiJutsu Specialist as well. This means that the forms of GenJutsu Non Specialists and NinJutsu Non Specialists automatically apply. Please look at NinJutsu Specialists and GenJutsu Non Specialists for full details. This of course though still means that a user is only capable of mastering into 3 elements and only 3 elements. A user can not go more into it for their chakra control is only for Medical Branches.

Medical Specialist - Close Range Combat Users. These types of people are the medical Experts, they live through great pain to be capable of their abilities. A medical Ninja takes their time and dedication to learn the techniques of the Medic, when a person becomes Medic Ninja, this is what they know, this is what they live for. For their Medical Genius a Medical Ninja are proficient in the art of close combat, but nothing long ranged. A Medical ninja has the proficiency in chakra control that when using a technique, it takes half of what a normal ninja would in chakra. Also the Medical Ninjas have a better time in evading skills then most ninjas because of the close combat ability. A Medical Ninja can learn only fighting styles, and the Medical Proficiency, there is a rare time where a Medical nin knows a plethora of Ninjutsu Skills. Reasons why is because of the fact that there needs a chakra control for Medic Techniques.

Medical Techniques
• Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Limit: Must be a medic.

• Sansokyoukyuu (Oxygen Supply)
Rank: D
Skill: Ninjutsu
Effect: Widens the respiratory passages to allow a higher oxygen flow.
Special: --
Drawback: User must maintain for at two movements in order to make sure the passages remain fully open.
Description: The user focuses chakra out into their hands, creating a faint, green-white glow around the user’s hands. The chakra flows into the respiratory system, widening the passages and stimulating the flow of oxygen. After two posts, the flow is restored normally, clearing most obstructions via chakra.
Limit: Must be a medic.

• Kanetsu no Gyou (Heat Seeker)
Rank: D
Skill: Ninjutsu
Effect: Raises the body temperature.
Special: --
Drawback: Overuse can cause a fever in the body.
Description: The user focuses chakra into their hands yet again, creating a faintly red glow around them. The user then places his hands to the chest of the body in question, heating it and raising body temperature. This technique will prevent such ailments as hypothermia. However, using this technique continuously for four posts in a cured or healthy body will cause a fever to break out.
Limit: Must be a medic.

• Ketsuki Gyouku (Blood Coagulation)
Rank: D, C, B
Skill: Ninjutsu
Effect: Stops blood flow from injuries through clotting.
Special: --
Drawback: Large wounds can take a long time to stop the blood flow from.
Description: The user focuses chakra around their hands, creating a faint white glow around their hands. The user then places their hands on the wound, focusing chakra into the blood and coagulating it. Minor wounds take three posts to clot, whilst major ones require six movements, and critical injuries, such as a severed limb, requires nine movements to clot. For every rank above D you possess of this technique, remove one movement from the coagulation, to a minimum of one. For every difficulty rank above D you possess, remove one post from the process.
Limit: Must be a medic.

• Suji Rirakkusu (Muscle Relaxer)
Rank: D
Skill: Ninjutsu
Effect: Relaxes the muscles.
Special:
Drawback: If overused, can erase muscle memory.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles over a course of two posts. If used for four posts or longer, the user’s muscles will soften and their muscle memory will fade.
Limit: Must be a medic.

• Shosen no Jutsu (Healing Hands Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: --
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three posts to heal a minor injury and six posts to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen posts, minus one post for every rank above B the user possesses. Remove one post from this process for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Gantai no Jutsu.

• Chishio Tensou no Jutsu (Blood Transfusion Technique)
Rank: C
Skill: Ninjutsu
Effect: Thickens the blood of the receiver to compensate for blood loss.
Special: --
Drawback: Dilutes the user’s blood.
Description: The user makes a small cut in the patient’s vein, then begins channeling chakra into it, creating a faint white glow. The user’s blood dilutes as the chakra increases the density of the patient’s blood, increasing the blood cell count of both red and white blood cells.
Limit: Must be a medic, must know Ketsuki Gyouku.

• Chakra Enjitou (Chakra Scalpel)
Rank: C
Skill: Ninjutsu
Effect: The user creates a two inch long scalpel of chakra extending from the tips of their fingers.
Special: --
Drawback: If the user is struck with a C rank or higher technique their concentration will falter and the scalpel will dissolve.
Description: The user gathers a powerful aura of chakra around their fingers, creating a faint blade shape extending from their fingertips and glowing blue. This scalpel is two inches long and, if the user chooses, can be extended beneath the skin, to cut without breaking the skin. This scalpel is as hard as steel and can cut through muscles, arteries, and bones.
Limit: Must be a medic, must know Shosen no Jutsu.

• Hone Chiyu (Bone Healer)
Rank: C
Skill: Ninjutsu
Effect: The user stimulates the rapid healing of bones.
Special: --
Drawback: The bone will heal in the position it is in, therefore must be properly set in order for it to properly heal.
Description: The user focuses chakra along their hands, creating a faint green glow along them. They then focus the chakra into the patient’s body, boosting calcium levels and encouraging the repair of bone breaks or fractures. This technique takes four posts to fix a break and six posts to heal a fracture, minus one for every difficulty rank above D the user holds.
Limit: Must be a medic, must know Shosen no Jutsu.

• Chuusuusei Shikeikiden (Central Nervous System Shock)
Rank: C
Skill: Ninjutsu
Effect: The user temporarily disorients the patient’s nervous system.
Special: --
Drawback: --
Description: The user converts their chakra into an electric pulse and focuses it into their hands. They then tap the base of the patient’s spine, scrambling their nervous system temporarily. This confuses the brain and causes inverse limbs (i.e right leg and left arm) to respond when the patient attempts to move their body. This effect lasts for one turn, after which the system remains still somewhat scrambled (i.e right leg to left leg) for another turn.
Limit: Must be a medic, must know Chakra Enjintou.

• Kossetsu no Jutsu (Bond Fracture Technique)
Rank: C
Skill: Ninjutsu
Effect: The user causes a fracture or break in the patient’s bone.
Special: --
Drawback: --
Description: The user focuses chakra into their hand, creating a faint white glow around it. They then press it to the patient’s bone, utilizing a chakra scalpel to partially slice the bone without breaking the skin. A second strike from this technique will most likely break the bone all the way through.
Limit: Must be a medic, must know Chakra Enjitou.

• Zesshi Nensan (Fanged Tongue Acid)
Rank: C
Skill: Ninjutsu
Effect: The user expels a burst of corrosive acid from their mouth.
Special: --
Drawback: The user may also be corroded by the acid if they enter the cloud. The cloud can be blown away with a Fuuton technique.
Description: The user focuses chakra into their lungs. They then release the chakra, expelling a cloud of acidic gas from their mouth. This acid forms a cloud with a diameter of four meters, centered about two meters away from the user. The user stands just outside the cloud. The cloud corrodes flesh, and will burn away the upper layer of skin in a single turn. If the foe remains within the cloud for four turns, on the fourth the acid will have corroded almost all the way through their flesh. The cloud dissipates after five turns.
Limit: Must be a medic.

• Kanetsu Kirikae (Heat Conversion)
Rank: C
Skill: Ninjutsu
Effect: Converts heat energy from a fever into healing energy.
Special: --
Drawback: Causes extreme fatigue after three turns of use.
Description: The user focuses chakra into the patient’s body, using it to convert heat energy and infuse it into the body’s white blood cells, reinvigorating them and helping them to fight off the fever.
Limit: Must be a medic, must know Kanetsu no Gyou.

• Sen’eitaishu (Hidden Shadow Bandage Hands)
Rank: C
Skill: Ninjutsu
Effect: Wraps bandages around a patient or object.
Special: --
Drawback: Must have a bandage source within the sleeve.
Description: The user thrusts their arm forward, releasing bandages from inside their sleeves towards the patient. These bandages are strong as ninja wire and fly forward at the speed of a kunai, wrapping around the target and immobilizing them. This technique has a range of five meters, plus five for every difficulty rank above D the user possesses.
Limit: Must be a medic.

• Kenzan Metsuki (Seeing Eyes)
Rank: C
Skill: Ninjutsu
Effect: The user gains the ability to see inside small portions of the patient’s body.
Special: Rat
Drawback: The user must be stationary when performing this technique.
Description: The user forms the hand seal, holding the rat seal and holding it in between their eye. The user focuses chakra into a lens on either side, allowing them to see inside their patient’s body in a small area, one roughly six inches by four inches in area. The user can perceive the chakra circulatory system as well as the inner systems of the body when looking through this lens.
Limit: Must be a medic.

• Osenjokyo no Jutsu (Decontamination Technique)
Rank: C
Skill: Ninjutsu
Effect: The user forms a bubble controlled by chakra and uses it to extract poisons from the patient’s body.
Special: --
Drawback: Some poisons may be too powerful to cure. Requires a small water source. Takes a large amount of time, making it useless for battle.
Description: The user focuses their chakra into a small body of distilled water, forming it into a bubble-like structure. Guiding it with chakra, the user focuses the globe into the body of the patient, trapping the poison within the globe and removing it. This process is painful for the recipient and requires intense focus. The user may only cure poisons equal to two ranks above their own. So, a D rank user would be able to cure a B rank poison, while a B rank user can cure an S ranked poison. This technique requires one bubble of water and two posts per rank to extract a poison, meaning the removal of an A rank poison would require four sources of distilled water and eight posts to cure.
Limit: Must be a medic, must know Kanetsu no Gyou.

• Satsugaite no Jutsu (Killing Hands Technique)
Rank: C, B
Skill: Ninjutsu
Effect: The user degenerates and kills cells in the patient’s body.
Special: --
Drawback: --
Description: The user focuses destructive chakra into their hands, creating a faint purple glow around them. The user then pushes the chakra into the patient’s body, destroying a certain amount of cells around the area where contact was made. If the user possesses the C rank version of this technique, they can destroy cells in a two inch radius around the area of contact. If the user possesses the B rank version, they can destroy cells in a six inch radius around point of contact.
Limit: Must be a medic, must know Shosen no Jutsu.

• Dokutaika no Jutsu (Poison Degeneration Technique)
Rank: C, B, A
Skill: Ninjutsu
Effect: The user slows or stops the effect of a disease, toxin, or poison in the patient’s body.
Special: --
Drawback: Strong poisons may be incurable or require large amounts of time to cure.
Description: The user focuses chakra into their hands, creating a strong white glow. They then focus chakra into the patient’s body, causing it to rapidly create new white blood cells in order to fight off the unnatural substances within the body. It takes four posts to remove the effects of a D rank poison, seven posts to cure the effect of a C rank poison, eleven posts to cure the effects of a B rank poison, and sixteen posts to cure the effect of an A rank poison. Remove one post for every rank of this technique the user possesses, as well as one for every difficulty rank above D the user possesses. The user can only cure poisons ranked equal to or lower than the rank they possess in this technique. If the user is unable to cure a poison with this technique, they may extend its duration by two rounds per rank of this technique they possess.
Limit: Must be a medic, must know Osenjokyo no Jutsu.
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Med Ninjutsu Empty Re: Med Ninjutsu

Post  jah_chidori Thu Jul 16, 2009 9:03 pm

• Kanpa no Jutsu (Cold Wave Technique)
Rank: B
Skill: Ninjutsu
Effect: Lowers the body temperature.
Special: --
Drawback: Overuse can cause hypothermia.
Description: The user focuses chakra into their hands, creating a faint blue glow around them. They then focus the chakra into the patient’s body, opening pores and draining heat from the body. This technique will prevent such ailments as fever. However, continuous use of this technique for four movements or more in a healthy or cured body will cause hypothermia.
Limit: Must be a medic, must know Kanetsu no Gyou.

• Saisei no Saibou (Cell Regeneration)
Rank: B
Skill: Ninjutsu
Effect: The user activates the body’s natural regenerative potential to heal a critical injury.
Special: --
Drawback: Consumes 90% of the user’s chakra.
Description: The user focuses the majority of their chakra into a large wound, activating cellular regeneration. The cells in the area begin to multiply rapidly, healing over the injury in a matter of moments. This technique cannot regenerate a lost limb, only heal a devastated one. This technique leaves the user almost completely drained.
Limit: Must be a medic. Must know Dokutaika no Jutsu B Rank.

• Hekirekite no Jutsu (Thunder Hands Technique)
Rank: B
Skill: Ninjutsu
Effect: The user creates an electric shock within the patient’s body.
Special: --
Drawback: If the user overstimulates the patient it may damage the patient’s internal systems.
Description: The user focuses chakra into their hands. They then place their hands on the patient’s chest, delivering a powerful electric current capable of restarting a stopped heart. However, if used more than twice on the same patient in a single day, it will cause heart failure. If the user has Lightning Release, they may forgo the hand seals.
Limit: Must be a medic. Must know Chakra Enjintou.

• Shikon no Jutsu (Dead Soul Technique)
Rank: B
Skill: Ninjutsu
Effect: The user temporarily animates a dead body.
Special: --
Drawback: --
Description: The user focuses their chakra into a dead body, causing the heart to beat again and temporarily allowing the user to control the dead body. All the bodily systems of the dead body are reactivated, making it appear medically to be alive, save for a lack of healthy brain activity. The control lasts for two posts, at which point the body falls inert again. This technique can not be used for five posts after it has been used once, because the user’s chakra must take time to shift from one body to another.
Limit: Must be a medic, must know Chuusuuei Shikeikiden.

• Chakra Gekiyaku (Chakra Poisoning)
Rank: B
Skill: Ninjutsu
Effect: The user causes the slow degeneration of the patient’s chakra coils.
Special: --
Drawback: A single stab does not do any considerable damage.
Description: The user focuses chakra into their fingertips. They then stab the opponent in the torso or arm with the fingers, injecting malicious chakra into the system. This chakra slowly weakens the patient’s tenketsu, causing their chakra flow to reduce by 4% every time they attempt to flow their chakra, though the jutsu will succeed as normal. After two posts, this effect will fade. Every additional use of this technique will add a further two posts to the count, though it will consume a full technique’s worth of chakra in order to do so. If the patient’s chakra flow drops below 80%, they will fall unconscious and die if the weakening effect does not wear off in two posts.
Limit: Must be a medic, must know Satsugaite no Jutsu C Rank.

• Shinzou no Suiryoku (Heart Thrust)
Rank: B
Skill: Ninjutsu
Effect: The user causes a mild heart attack in the patient.
Special: --
Drawback: Causes only a mild effect that is unlikely to cause death.
Description: The user focuses chakra into their fingertips, and then strikes the patient directly in the chest with two fingertips, releasing the chakra into the patient’s heart. The strike must be very precise, or else the chakra will dissipate harmlessly. The chakra causes a stutter in the heartbeat, forcing the heart into cardiac arrest and most likely knocking out the patient. This heart attack is mild, usually not enough to kill someone unless there are other outstanding heart conditions.
Limit: Must be a medic, must know Kossetsu no Jutsu.

• Yochi no Kokyuu (Breath of the Earth)
Rank: B
Skill: Ninjutsu
Effect: Purifies the body of foreign substances and chakras.
Special: --
Drawback: Also expels beneficial medicines, does not heal wounds.
Description: The user focuses chakra into their hands, causing them to glow with a soft green light. The user then places their hands over the patient's chest. The user then slowly and gently pumps the heart, injecting chakra into it. This forces the heart to circulate this chakra throughout the patient’s blood, instantly eradicating all foreign substances and chakras of C rank and below. B Rank substances and chakras require four posts to expel, with an additional two posts per rank above B.
Limit: Must be a medic, must know Dokutaika B Rank.

• Porutekutawakusei (Planet Protector)
Rank: B
Skill: Ninjutsu
Effect: The user creates a wall of chakra in a doorway or entrance.
Special: --
Drawback: The wall cannot be bent to go around corners. The wall is subject to chaka draining effects.
Description: The user focuses chakra into their arms, releasing it in the direction the hands are extended. The chakra flows out to form a wall of solid and invisible chakra in the entryway. The maximum dimensions of this shield are 3 meters wide and 6 meters tall. The wall can withstand three B ranked jutsu or the equivalent before crumbling.
Limit: Must be a medic.

• Kyoujin Hai (Lunatic High)
Rank: B
Skill: Ninjutsu
Effect: The user creates an exaggerated cramping effect on the patient’s body.
Special: --
Drawback: If the chakra is maintained for more than two posts, the effect will rebound into the user’s body.
Description: The user focuses chakra into their hands, creating a faint purple glow in them. They then force the chakra into the patient’s body, causing painful muscle contractions and expansions, creating an intense cramping feeling throughout the limbs and causing a ‘charlie horse’ effect throughout them, making them difficult to move.
Limit: Must be a medic, must know Satsugaite no Jutsu C Rank.

• NinpĆ“: In’nyu Sanmetsu (Ninja Art: Lactic Acid Supression)
Rank: B
Skill: Ninjutsu
Effect: Temporarily suppresses lactic acid build up.
Special: --
Drawback: Requires continuous chakra flow.
Description: The user focuses chakra into the patient’s body, restraining the release of lactic acid. This suppresses the chemicals within the acid and prevents fatigue from building up in the patient’s muscles. This technique operates for two turns, plus one turn for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Saisei no Saibou.

• Bodi Daivingu (Body Diving)
Rank: A
Skill: Ninjutsu
Effect: The user receives information about bodily systems through chakra.
Special: --
Drawback: --
Description: The user focuses chakra into their fingertips, then presses them gently into the patient’s solar plexus. This causes a small but continuous chakra flow throughout the patient’s body, which the user uses in order to determine medical information about the systems of the body and determine what has caused damage or illness.
Limit: Must be a medic, must know Shosen A Rank.

• Chakra Tanshinfunin (Chakra Transfer)
Rank: A
Skill: Ninjutsu
Effect: The user transfers some of their chakra into the patient.
Special: --
Drawback: The user must maintain constant contact with the patient. Heavy on chakra usage.
Description: The user focuses chakra into their hands in a bright yellow glow. They then focus it down into the patient’s body, filling their chakra coils and pumping the chakra into them. The patient receives chakra at a 3:1 ratio, so if the user exerted 3 B rank’s worth of chakra the patient would regain only 1 B rank of chakra.
Limit: Must be a medic. Must know Shosen C rank.

• NinpĆ“: Shibou Kaishin’ki (Ninja Art: Fat Conversion Skill)
Rank: A
Skill: Ninjutsu
Effect: The user converts their fat cells into chakra.
Special: --
Drawback: Causes rapid degeneration of the user’s body, can cause intense fatigue and death in the user.
Description: The user focuses their chakra throughout their body. The chakra captures fatty acids, calories, and stored fat cells and converts them into chakra. This technique will increase the user’s chakra by 40%, at the cost of stripping the fat from their body. After five turns, however, the rapid conversion will switch to degeneration, exhausting the user’s chakra supplies to keep the body from breaking apart.
Limit: Must be a medic. Must know Satsugaite B rank.

• Eisei Hijutsu: Anshinritsumeimaru (Medical Secret Technique: Enlightenment Circle)
Rank: S
Skill: Ninjutsu
Effect: Creates an area of total event rejection within the seal.
Special: Tiger, Boar, Dragon, Tiger, Ram, Bird, Ram, Boar, Dog, Ram, Monkey, Horse, Hare, Snake, Tiger, Ox, Bird, Snake, Dragon, Ram (to inscribe seal)
Drawback: Requires a long preparation time, drains chakra, requires intense concentration.
Description: The user draws a circle of complicated medical kanji, around a central core, requiring at least an hour to fully establish the tight circle of complicated medical seals. Once the seal is established, the user infuses it with chakra by forming the hand seals. They then sit in one of the cardinal directions, as do three other medics. They begin to focus their chakra, converting it into massive healing energy by way of the seal. The energy surrounds the patient, who is placed in the central core. The seal then begins to reverse anything that has happened recently, causing a complete cellular and chronological reversion. This can heal almost anything placed within it, given enough time.
Limit: Must be a medic. Must have trained rigourously in medical ninjutsu before.

• NinpĆ“: Saibou Shu’sha (Ninja Art: Cell Species Duplicate)
Rank: S
Skill: Ninjutsu
Effect: Creates an exact genetic duplicate of the user.
Special: Tiger
Drawback: Consumes 95% of the user’s chakra. The clone will deteriorate after two weeks. The user may only create one clone per month.
Description: The user draws their blood, creating a circle of kanji on the ground using the blood. They then sit in the center of circle, focusing their chakra throughout every cell in the body, causing the process of cellular mitosis. The cells will then seperate from the user, creating a genetically identical clone. The clone has all the memories, skills, and jutsus of the original as well as a chakra circulatory system. The clone lives until the technique expires, or is dispelled by the user, or it dies. When the clone dies its cellular structure will deteriorate, becoming a pile of ash, in which case the user will then be aware of its death because of the outrush of chakra.
Limit: Must be a medic. Must have trained rigorously in medical ninjutsu.

• Iku! (Orgasm!)
Rank: C
Skill: Medical Ninjutsu
Effect: Literally meaning orgasm, this causes the afflicted victim be aroused by the caster and in effect suffer an orgasm, greatly reducing their mobility for three (3) turns. Gender and sexual preference cannot alter this jutsu’s effect.
Special: Handseal
Description: Forming a single handseal, the medic creates a health altering effect, much like the healing and killing hand’s technique. With their charged appendage, the user strikes the opponent in either the trunk or hip area of the body with any kind of hit (punch, slap, just has to be done with one’s hand), successfully transmuting the chakra effects onto the foe. Once hit, the chakra quickly disrupts the victim’s pleasure and sensorial systems, temporarily altering them to make the caster the victim’s primary object of desire. What ensues is quick turn of emotional events, where the victim begins to feel strange arousal to his attacker. All desire to slay them is soon lost, irregardless of whatever mood or bloodlimit effect the user is under. The feelings of affection and desire are so great the victim soon feels overwhelmed, enjoying a booming orgasm quickly after being afflicted. Being such a pleasurable experience, the victim subsequently feels relaxed and unable to move around much, at least until the arousal goes away…
Limit: Must know either Healing Hands or Killing Hands. Once per victim. Ineffective against other medics that know this technique. Must be learnt from Rin. If Rin dies, the first to learn this technique becomes the one responsible of passing it on if he/she wishes to.

• Hosoi Shouheki Chakra - Thin Barrier Chakra!
Rank: B
Skill: Medical Ninjutsu
Effect: With supreme chakra control, the user coats themselves in a thin layer of chakra for protection.
Special: None
Drawback: Offers no resistance to Genjutsu. Unlike the Armor of Apollo, this only lasts for one attack, and when its stopped the user must wait 3 turns to use it again, it can only be used 3 times total.
Description: The users pores all emit chakra, leaving a thin layer of chakra, this technique is said to be the 'weaker' brother of Armor of Apollo. The technique offers no resistance to Genjutsu, and can only withstand one attack from a B rank.
When the shield is down, the user must wait 3 turns before using it, and it can only be used 3 times total in a fight. Other wise the user will simply exhaust themselves. The shield cannot be 'refreshed' and boosted back to full health, it comes out full, and go's away dead.
Limit: Only a medical ninja may learn this. And must be part of the Will of Kratos fighting style, Must be champion rank and know all D rank Jutsu.
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Med Ninjutsu Empty Re: Med Ninjutsu

Post  jah_chidori Thu Jul 16, 2009 9:04 pm

• Adrenaline Rush
Rank: B
Skill: Medical Ninjutsu
Effect: Boosts Chakra flow, increases reaction time and strength of muscles( Heart beats faster, lungs work harder, speed increases, etc), raises senses. Increases the users speed by 2x. This technique also completely restores the users chakra over the duration of the jutsu, giving them a "second chance" in a fight.
Special: Seals: Tiger, Rabbit, Horse.
Drawback: Can only be used once in every battle. If the user tries to do it more than once they risk producing too much adrenaline which could result in the heart exploding, lungs collapsing, etc. Basicly, it'd cause untold havoc within the body.
Description: Using superior chakra control, the medical nin is able focus a concentrated burst of chakra into their adrenal gland, causing the medulla to rapidly increase the production of adrenaline which in turn increases chakra flow(produces more chakra), increases the reaction time of the user, enables them to move at a faster rate and raises both their physical strength and senses by a moderate degree. They also become slightly more durable.(Can take more damage.) The effects of the jutsu only last for ten minutes, (three posts) and once it's over the user returns to their usual level of skill in all areas.
Limit: Limited to Medical Ninjas. User must know the following jutsu's: Kanetsu no Gyou (Heat seeker), Sansokyoukyuu (Oxygen supply) and Shosen no Jutsu (Healing Hands Technique).

• Into the Abyss
Rank: B
Skill: Medical Ninjutsu
Effect: After months of study and impressive research, Ike has developed a technique which will, in effect, render any Genjutsu used on him useless. Genjutsu is a type of jutsu which relies on the five senses to be effective and to even function; They cause you to see, hear, feel, taste and smell anything the caster desires. However, what if these senses were non-existant? Without the senses to go on Genjutsu is useless, and it is with this knowledge that Ike has developed one of his most impressive jutsu. Using his intelligence, intimate knowledge of the human body and near impeccable chakra control, Ike is able to send a small yet precise burst of chakra into the areas of the brain which control these senses and momentarily shut them all down. This also causes the chakra running through the brain to be temporarily disrupted, making the jutsu even more effective. This will cause any Genjutsu currently cast on him to be immediately dispelled.
Special: None
Drawback: The user must realize they are under a Genjutsu before they can execute the technique.
Description: The user concentrates for a couple of moments as they focus and manipulate the chakra running through their mind, dividing it to the key areas which control the senses. Once there they immediately "detonate" the chakra, sending it into those areas and momentarily shutting off each sense. In this moment the Genjutsu is instantly dispelled and the users senses return immediately afterwards.
Limit: Medical Ninja. Must be taught by Ike

• Leviathan's Kiss
Rank: B
Skill: Medical Ninjutsu
Effect: Using their superior intelligence and knowledge of the human body, along with their affinity for water, they have developed a way to "snatch" 10% of the water out of their opponents body. This may sound harmless enough but the various things that happen because of this can spell instant defeat for even the most formidable shinobi. The very first thing that happens is immediate dehydration symptoms which include thirst and discomfort, dry skin, low endurance, rapid heart rates, elevated body temperatures and rapid onset of fatigue. Unexplained tiredness, headaches, dry mouth and dizziness when standing due to orthostatic hypotension also occur. If the shinobi is already tired the effects may become even more extreme and cause calamities such as muscles becoming spastic, skin shriveling and wrinkling, vision dimming and even delirium. This technique also reduces the opponents overall speed by 50%.
Special: None
Drawback: Has a short range of 0 - 5m. Cannot be used more than once on an opponent already under the jutsu's effects. Must be able to visibly see the opponent.
Description: The users fist glows with a soft, beautiful blue aura as they prepare to execute the technique. Once the opponent is within range the user then violently "snatches" their fist back, instantly draining 10% of the water out of the opponents body.
Limit: Limited to Medical Ninja. Must have the Water release. Must be taught by Med Sannin/Feudal Knight/Lord

• Forget-Me-Not
Rank: A
Skill: Medical Ninjutsu
Effect: It's no secret that Medical-Nins have superior chakra control over any other Ninja type, but this technique takes that control to the next level. After studying Seals and their workings for an extensive amount of time, a particularly gifted young Medic developed a technique that allows for them to focus their chakra into another person and forcefully close any Seal on their body. This means that the Seal will immediately close up and any and all effects which pertain to it will also be dismissed. The technique lasts 5 turns and during that time the person hit with the technique is not able to release their Seal and if they try they will feel immediate dehibilitating pain.
Special: None
Drawback: Can only be used three times per battle. Has no range and the opponent must touch the user or vise versa in order for the technique to be executed. Can only effect people under the influence of a Seal. (IE: If the technique is executed before the opponent has actually used their Seal this technique will be rendered useless.)
Description: The user stands still for a moment and takes a defensive stance. It may look innocent enough but the user is actually coating their entire body with a thin and invisible layer of offensive chakra. After the user makes contact with the opponent or vise versa the chakra immediately activates and runs across the opponents body, heading directly to their Seal. Once there it will cover the Seal and spread itself throughout it, forcing it to close and nullifying all of it's effects. The chakra will cover the seal for 5 turns and during that time it will be impossible for the Seal to be activated. The chakra cannot be removed and will disolve once it's time is up. If the opponent attempts to activate the Seal during this time they will experience extreme pain which may disable them for one turn.
Limit: Limited to Medical-Ninja. Must know the following techniques: Chakra Enjintou (Chakra Scalpel), Hone Chiyu no jutsu (Bone healer skill) and Decontamination technique (Osenjokyo no jutsu).

• Blessing of Gaia
Rank: S
Skill: Medical Ninjutsu, Genjutsu
Effect: After forming a small blue orb of chakra between the users palms, they then "throw" the orb high into the air which causes it to disappear high into the atmosphere. After a couple of moments the clouds will suddenly part and a beam of light will shine down on the user. Soon afterwards five beams will begin to shine randomly from the sky until a soft "rain" begins to fall from the clouds. But it only appears as such... it's actually all small orbs of healing chakra. The small orbs will repair most physical damage, (and internal, as long as it's not too extensive) heal broken bones and remove mild toxins from the body. The rain falls within a 500 ft radius of the user and lasts for about five minutes.
Special: None
Drawback: Requires a grand amount of the users chakra, around 75%.
Description: The user holds their hands out infront of them and summons a small blue orb of chakra into their palms. After focusing for a few moments they suddenly lift both arms to the sky and "throw" the orb into the air, sending it flying into the atmosphere high above. About five seconds later the clouds suddenly part as a single beam of white light suddenly shines down from the heavens and on to the user. The beam is beautiful and seems to have various golden sparkles of light within it. After shining on the user for a couple of seconds five more heavenly beams will instantly fall down from the sky, each from a random location. The beams linger for three seconds before they suddenly disappear and are replaced by a gentle yet powerful "rain". This rain is different, however; for one its not really rain - it's really tiny orbs of healing chakra. Secondly each little chakra drop radiates a soft white glow and when they make contact with you your skin simply absorbs it, allowing for the chakra to go directly into your system. Each drop on it's own wont heal much but multiple drops will allow for superior healing. The rain falls heavily and there are millions of drops falling at any given time. It really is quite the majestic looking technique.
Limit: Must know all Medical Specialist techniques. Must be taught by or be Medical Sannin/Feudal Knight

• Accelerated Healing
Rank: A
Skill: Medical Ninjutsu
Effect: By using perfect chakra control and extensive knowledge of the human body, the user is able to produce a constant yet minimal amount of chakra which increases the natural regeneration of the body by 65%. This allows the Medic to constantly heal damage that they happen to take, but not at an especially fast rate.
Special: None
Drawback: The larger the wound the more chakra and time it takes to regenerate it. This technique is not able to regenerate limbs or heal/repair broken bones. If the wound is TOO large (Longer than 12 inches) the wound cannot be healed by this technique.
Description: Using this technique, the Medical-Nin is able to produce a constant yet minimal amount of chakra which in turn increases the body's natural regeneration rate. The base amount of chakra the technique uses is 5. For every wound, depending on the severity and length, the amount increases for however long it takes to heal said wound.

Healing Chart
o A small, paper cut sized wound takes 5 seconds to heal and costs 1 additional chakra. 1+1=2 total.(Can be healed within the same post.)
o Wounds that are 4 cm in diameter can be healed in 10 seconds and costs 1 additional chakra. 1+1=2 total. (Can be healed within same post.)
o Wounds that are 1 inch in diameter can be healed within 20 seconds and costs 2 additional chakra. 1+2=3 total. (Can be healed within same post.)
o Wounds that are 2 inches in diameter can be healed within 1 minute and costs 3 additional chakra. 1+3=4. (Takes one post to heal completely.)
o Wounds that are 4 inches in diameter can be healed within 5 minutes and costs 5 additional chakra. 1+5=6 total. (Takes two posts to heal completely.)
o Wounds that are 6 inches in diameter can be healed within 7 minutes and costs 7 additional chakra. 1+7=8 total. (Takes three posts to heal completely.)
o Wounds that are 12 inchies in diameter can be healed within 15 minutes and costs an additional 15 chakra. 1+15=16 total. (Takes four posts to heal completely.)
o Wounds larger than 12 inches may not be healed by this technique.

Limit: Limited to Medical Ninja. Must know the following jutsus: Shosen no Jutsu (Healing Hands Technique), Chakra Enjintou (Chakra Scalpel), Chishio Tensou no jutsu (Blood transfusion skill) and Decontamination technique (Osenjokyo no jutsu).
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Med Ninjutsu Empty Re: Med Ninjutsu

Post  jah_chidori Thu Jul 16, 2009 9:05 pm

• Leviathan's Touch
Rank: B
Skill: Medical Ninjutsu
Effect: Causes the victim to develop a temporary case of Anhidrosis.
Special: Dragon, Rabbit, Horse
Drawback: Must make physical contact with the target in order for the Jutsu to work.
Description: After performing the necessary hand seals the user will develop an invisible layer of offensive chakra around their hands. Once they make physical contact with the victim the chakra will immediately spread throughout their body and block all of their sweat glands. This may sound harmless but the resulting effects could be fatal. Sweating is the body's major way of getting rid of excess body heat, which is produced by metabolism or working muscles. The amount of sweat you produce depends upon your state of emotion and physical activity. Once this technique goes into effect the target will no longer be able to sweat and depending on how overheated the targets body is, could result in heat stroke and heat exhaustion. If the target continues to attempt to battle and goes on without being treated they will soon fall into a coma. This technique can only be healed by a medical ninja.
Limit: Medical Ninja. Must be taught by or be Medical Jounin

• Leviathan's Breath
Rank: C
Skill: Medical Ninjutsu
Effect: Creates an electrolysis field that enables the user and allies to breathe underwater.
Special: None
Drawback: Must remain within a close vicinity of the user in order to breathe.
Description: Electrolysis of water is an electrolytic process which decomposes water into oxygen and hydrogen gas with the aid of an electric current. Using their gifted mind and superior chakra control, the user is able to produce said electic current from within their bodies and manipulate the water around them within a five foot radius. This electric current disassociates water molecules into hydroxide and hydrogen ions and allows for the user, along with any close allies, to breathe.
Limit: Medical Ninja. Lighting Release.

• Perplexed
Rank: A
Skill: Medical Ninjutsu
Effect: Causes the target to temporarily lose their memory and end up in an extremely confused state of mind.
Special: None
Drawback: Must make physical contact with the targets forehead.
Description: Chemical synapses are specialized junctions through which the cells of the nervous system signal to each other and to non-neuronal cells such as those in muscles or glands. Chemical synapses allow the neurons of the central nervous system to form interconnected neural circuits. They are thus crucial to the biological computations that underlie perception and thought as well as memory and communication. After focusing offensive chakra into the tip of either index finger, the user then swiftly pokes the target on the forehead. From there the chakra spreads throughout the targets brain and temporarily disrupts the synapses and causes the target to immediately forget who they are, where they are and what they were doing. This in effect also leaves them extremely confused and almost in a child-like state of mind. Once the duration of the jutsu is over the target fully regains all their memories. Lasts 2 turns.
Limit: Medical Ninja. Lighting Release. Must be taught by or be Medical Jounin

• Blackout
Rank: S
Skill: Medical Ninjutsu
Effect: Creates a powerful EMP that can temporarily incapacitate everyone within a 30m radius.
Special: None
Drawback: Can only be used once per fight. Once executed the user will not be able to use any ninjutsu or genjutsu for 3 turns and will also be slightly disoriented for one turn.
Description: An EMP is a broadband, high-intensity, short-duration burst of electromagnetic energy. To create such an event the user must bring both their index and middle fingers together on each hand then place them over their temples. Using chakra at the tips of their fingers as guides, the user taps into the electrical fields of their own brain and produces one mighty yet precise EMP that soars outwards within a 30m radius of the user. EMPs only last one milisecond which means that whoever is within range will most likely be hit. If the EMP does indeed connect with the target(s) it will affect their synaptic brain patterns and immediately render them unconscious for two turns.
Limit: Medical Ninja. Lighting Release. Must be taught by or be Medical Sannin/ Feudal Knight/ Special Ops



• Name Endorphin-Crease
Rank: A-Rank
Skill: Medical Ninjutsu-Supplementary
Effect: Increase the Endorphins in the body. Which cause this to reduce the pain caused to the user when they are physically hurt.
Special: None
Drawback: A large amount of chakra is used. (25% of chakra to be correct)
Description: The user uses the chakra in their body to increase the size of the pituitary gland to increase the amount of the endorphins and the strength of them to reduce the pain that the user takes. Endorphins (or more correctly Endomorphines) are endogenous opioid biochemical compounds. They are peptides produced by the pituitary gland and the hypothalamus in vertebrates, and they resemble the opiates in their abilities to produce analgesia and a sense of well-being. In other words, "natural pain killers." The beta-endorphin is released into the blood (from the pituitary gland) and into the spinal cord and brain from hypothalamic neurons. The endorphins are then pushed to the nerve fibers that transmit pain messages that are called “dorsal horn” Your brain responds to pain by sending messages that moderate the pain in the spinal cord. There, they release chemicals (neurotransmitters) that activate other nerve cells in the spinal cord, which process the information and then When pain messages reach your spinal cord, they meet up with specialized nerve cells that act as gatekeepers, which filter the pain messages on their way to your brain. The endorphins then meet up at the pain massagers attacking them to reduce the pain that head's towards the brain so it can reduce the pain to the user physically.
Ranking Time Duriation Pain Reduced By:
(D) Gennin 2 Turns 15%
(C) Chuunin 3 Turns 30%
(B) Juunin 4 Turns 45%
(A) Kage 5 Turns 60%
(S) Special 6 Turns 75%



Limit: Can only be taught by or be Medical Jounin, and only works on yourself.

• Switching Pain
Rank: A-Rank
Skill: Medical Ninjutsu
Effect: When the user place's their hand upon someone they choose. They are able to take thier pain and transfer it into their own body so that the target may not experience the pain. This is used to help out someone that is in extreme pain, and looks like they are not able to survive from it.
Special: None
Drawback: This is a dangerous jutsu, since the outcome depends on the condition the target is in and the user is in.
Description: The user starts to focus their chakra into their hands to use it for the pain switch. When the user places their hand upon the target, the chakra in their hand start to flow into the targets body and to where the pain receptors are at. Then when the chakra get their they start to fuse with the receptors and once that is done that chakra then is goes back into the user body along with the receptors. When the chakra goes back out it leaves a bit of a morphine feeling in the targets body to make them feel calm and releax after the trama of the pain.
Limit: Can only be taught by or be Medical Jounin

• Helping Hand
Rank: A-Rank
Skill: Medical Ninjutsu
Effect: Anyone around the user when this jutsu is activated has now the ability to transfer their chakra into the target that the user has their sights on, then when they touch the target they are given any amount of chakra the people effected by this wants to give. The target then can use the extra chakra into one jutsu and one jutsu only to increase it strength beyond capacity.
Special: None
Drawback: It takes longer for a person that gave their chakra to the target to gain it back, and the target feel more tired then usual.
Description: The user starts to release a non-harmful chakra aura around them that can go up to a 20 foot radius. Anyone in the area of the chakra aura is affected by this can now give their chakra to the target that the user has his sights on. Then the user and the following people effect by this can now go up to the target and now must place their hands on them for the chakra to be transferred.
Limit: Can only be taught by or be Special Ops

• • Seeing Eyes
Rank: C Rank
Skill: Medical Ninjutsu
Effect: By keeping one of your hands in the rat seal, and place it right between your eyes the user is able to see threw the patients body only in small areas at a time and see what is in side like an X-ray and are able to see the chakra lines that run threw their body.
Special: Handseals (Horse, Dragon, Dog, Rat, Snake)
Drawback: The user must be stationary to be able to perform this correctly, since it takes concentration to keep it working. Meaning this can not be used while the user in combat.
Description: After performing the hand seals the handseals the user keeps on of their hands in a rat seal. Now placing their hand that has the rat seal right between their eyes, this causes invisible chakra lens to appear in front of the user's eyes giving them the ability to a small area inside the patients body that is 6 inches wide and 4 inches in height. This gives the user to see inside the patients body like an X-ray to see their inside origins and also their chakra lines that course their their body.
(Also) The if the Medic has good memory they can remember where every cord goes their and their origins are at, if not most of them get a sheet of paper that has the outline of a body and start to draw what is where.
Limit: Can only be taught by Medic Ninja
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Med Ninjutsu Empty Re: Med Ninjutsu

Post  jah_chidori Thu Jul 16, 2009 9:06 pm

• • Decaying Hands
Rank: A Rank
Skill: Medical Ninjutsu
Effect: The medic's hand's glow bright cause of the chakra, and when those hands grasp upon the enemy they start to decay the opponents flesh.
Special: Handseals (Dragon, Dog, Snake, Horse, Ox, Boar)
Drawback: When the user grasps on to their opponent and cause their flesh to start decomposing, the user hands will start to decompose as well, but at a much slower rate then the opponents.
Description: After performing the hand seals the user put their hands to the side and start to focus their chakra to their hands. Once that is done the medic hand's to glow bright blue, similar to satsugaite no jutsu (killing hands) their user starts to destroy the human skin cells in the flesh of the opponents.
First post- The grab is successful, where the hands of the medic grabbed the person is where the flesh will decay in the shape of their hand.
After that for each post the flesh will start to decay around in a inches where the hands are located at.
Limit: Can only be taught to Medic Ninjas, must know Satsugaite no Jutsu (Killing Hands Technique) and Must know Saisei no Saibou (Cell Regeneration)

• • Ultimate Defense
Rank: S Rank
Skill: Medical Ninjutsu
Effect: The medic is able to make a barrier in a dome shape that is 8 feet high and 9 feet wide, the doom is made of pure chakra. the chakra seems to be not solid but once strike the chakra harden's deflecting any types of nin and tai attacks.
Special: Handseals (Dragon, Dog, Snake, Horse, Sheep, Tiger, Rat, Ox)
Drawback: The medic nin must stay still while holding the Ox's seal still, they have to keep concentrated if not the dome will exploded seriously injuring everyone that is in 25 foot radius of it.
Description: After the user performs the last hand seal, and holds it. the medic must put their concentration on holding that seal and keeping the chakra flow steady. The chakra seems to seep out of the user's body and start to surround them in a dome, that chakra looks to be in a mist state until it is strike, it takes a solid form and deflects/stops any attacks from coming threw. The dome is 8 feet tall and 9 feet wide as it covers the surface, as well as underground to prevent all attacks. The user must keep holding the seal and concentration on it too keep the dome up, if not the dome will collapse or disappear, depending on what the user does.
(This is used mostly in the field of combat when their is a dying teammate on the field and their is no time to take them out of the field of battle. It was used when two medics go attend the person, one attends the wounds of the inured medic and the other one provides the dome for protection from the enemies.)
Discovered: This was discovered by Ike and his medic teacher, who had countless arguments with the Headstaff of the Medic community about a way to protect ninjas on the battle field while another medic is treating them. After countless trials and errors his teacher was able to master this move with the help of Ike.
Limit: Can only be taught to Medic Ninjas by a Medical Sannin/Feudal Knight.

• • Blinding Fury
Rank: B Rank
Skill: Medical Ninjutsu
Effect: When the medic strikes either the neck or the forehead of the opponent, They send electrical pulses to the occipital lobe which cause the person to temporarily go blind.
Special: None
Drawback: None
Description: Turns their chakra into an electrical pulse which is transmitted into an enemy's body by striking the base of their neck or forehead. The electrical impulse travels up their brain stem and disrupts the flow of electricity into the occipital lobe, this then caused th occipital lobe to shut down cause the opponent to go blind
Limit: Can only be taught by Medical Jounin or above, must know Chuusuusei Shikeikiden (Central Nervous System Electrical Shock), and the opponent stays blind for only 5 turns.

• • Phantoms Hand
Rank: A Rank
Skill: Medical Ninjutsu
Effect: The user makes a phantom hand of pure chakra that extends of their original hand, The medic is then capable of putting the hand of pure chakra into the patient's body, this is used to help the user start getting the heart pumping Manuel if the patient is to weak to get it started on their own if Hekirekite no Jutsu (Thunder Hands Technique) fail's.
Special: Handseals (Horse, Dragon, Sheep, Ox, Snake, Rabbit, Rat)
Drawback: If the user does not use Seeing eyes. The user will have a 50% chance of not getting the heart cause they are going in blind. If that does occur the user has a high chance of crushing another of the origins, As the lung for example.
Description: After the user is done with the handseals the medic holds the rat seal, Then the chakra starts to build up into their written hand, The user then breaks the rat seal and with their off hand they place their hand over the other hand and sending down electrical pulses the chakra built in that hand stat to be pulled out in the form of the hand, The user is now capable of placing this chakra hand into any solid object.
Limit: Can only be taught by Medical Jounin or above, must know Hekirekite no Jutsu (Thunder Hands Technique)

• • Muscle Explosion
Rank: A Rank
Skill: Medical Ninjutsu
Effect: By making a small ball of deadly chakra just like Satsugaite no Jutsu (Killing Hands Technique) the concentrated ball is trusted into the enemies body and tightens the muscle make the opponent unable to move their body part.
Special: Handseals (Ox, Rat, Horse, Sheep, Dog, Dragon)
Drawback: The user hands become numb and is unable to use for 3 turns as the muscles in their hand were being tighten but not at a faster right as the enemies.
Description:After the series of hand seals the user makes small ball of chakra that appears in the center of their hand, the ball of chaka spin's in the opposite direction then what the Satsugaite does. Once the medic ninja drives the small orb of chakra into the opponent, and once it hits them, inside the opponents body the orb spins rapidly inside the opponent's muscle causing it to tighten, make the opponents body unable to move that part that was striked.
Limit: Can only be taught by Medical Jounin, Must know Satsugaite no Jutsu (Killing Hands Technique) The enemy is unable to move that part of the body which was striked for 6 turns.
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Med Ninjutsu Empty Re: Med Ninjutsu

Post  jah_chidori Thu Jul 16, 2009 9:06 pm

• • Heart Burst
Rank: S Rank
Skill: Medical Ninjutsu
Effect: When the medic sends a accurate hit to the opponents chest, they send enough force to the opponent's chest not only crushing the rib cage but cause the heart to exploded on impact killing them.
Special: None
Drawback: Must find the weak point of the opponents chest and exactly where the heart is. If the user miss the spot and hits another part of the body for example the shoulder, the shoulder would snap in half, if the user hit another part of the body that contained an origin. This move can also damage those origins cause of the chakra that was released.
Description: Focusing chakra in their palm they find where the heart is located at and where the weak point is located at on the chest, Then with a direct and accurate blow to an opponent's chest they send the chakra they where building up in their palm stright into the opponent's chest, cause of the force the medic did tot he chest and the speed the chakra was going at, it cause the heart to exploded on impact, from taking to much force at once.
Limit: Can only be taught by Medical Sannin/Feudal Knight, must know Shinzou no Suiryoku no jutsu (Heart thrust skill)

Infuin (Shadow Seal)
Rank: S
Type: Beneficial
History: The Infuin, or Shadow Seal, was among the first of the solid state seals, or that is to say seals that form without kanji. The Infuin was created some two hundred odd years ago, under the name of the Itonamifuin, or the Life Seal. The creator was a man by the name of Hyuuga Mitsu, a fabled medic of the Hyuuga Clan. Mitsu was also known as the Chakra no Sennin, for her unrivalled chakra control. Though born and raised in the leaf Village, she eventually began to roam to world, bringing medical technology and knowledge to all. Many of the modern medical shinobi traditions and techniques are of her invention.
The Shadow Seal, then the Life Seal, was considered to be her greatest creation. Mitsu was locked in deep conflict with a Iwagakure Sannin for most of her career: Toujitakumi Inari, the Mad Bomber of Stone. Inari was widely known for his sadistic attitude and penchant for exploding things on a whim. It was in combat with the deadly explosives experts that realized her need of an almost secondary source of chakra, some sort of mass healing technique to deal with the horrific injuries caused by the bombs of the Toujitakumi. A brief year of study with the Aburame brought her insight to the comment of a passive chakra drain. Using her medical skills she devised the ultimate healing seal, the Itonamifuin. However, the idealistic name of the seal was not to last, however, and after her defeat of Toujitakumi Inari the seal was renamed the Infuin, or Shadow Seal, by the horrified onlookers…
Appearance: The Infuin, or Shadow Seal, has two stages. In its passive state, it appears to be a small black rhombus, placed on the forehead in between the eyes. When it is activated, however, the infuin spreads, creating a gently curling pattern of black down the face, neck, and upper chest. The curls are soft and gentle, reminiscent of a butterfly’s wings or a flowering vine.
Effect:
• Stage Zero – In Stage Zero, the Shadow Seal has nearly no effects at all. It does, however, drain a small amount of chakra from you every day, storing it within itself.
• Stage One – When this seal is activated, it releases the stored chakra, which can then be molded into the unique Infuin techniques, depending on how much chakra is released by it.

Description: The Infuin is one of the more potent of sealing techniques, so complex in it’s working that it no longer uses simple kanji to create the required effect. The technique is, in fact, a vacuum for chakra. Formed in the forehead due to the higher concentration of chakra running through the brain and two gates located there, it actually pulls a small amount of chakra from the user’s coils, much like the Chakra Absorption technique. The chakra is then highly compressed, made to fit into the confines of the tiny seal, contained in a perfect spiral of circular row of chakra-inscribed with a sort of kanji, holding it in constant compression and circulation. Such a seal is considered to be the epitome of chakra control, due to the delicate nature of its placement and the strain it may pose on the system without precise control.
Placement Requirements:
• Must be B ranked
• Must have obtained 2 S ranked Medical Techniques


Seal Jutsus
• Infuin (Shadow Seal)
Rank: S
Skill: Fuinjutsu
Effect: Grants the user the Infuin.
Special: --
Drawback: The Infuin drains the user’s chakra passively, cannot be used on another.
Description: The user, through much precise training and chakra control, forms the Infuin seal on their own head. Chakra will swirl about their form, nearly visible, before settling into the forehead and forming the seal. Once settled, the seal will begin to drain the user’s chakra, condensing it every day.
Limit: Can only be imprinted on self. Must be B ranked, must be a Medic.

o Infuin: Kai (Shadow Seal: Release)
Rank: S
Skill: Ninjutsu
Effect: Releases the chakra gathered in the Infuin, preparing it to be used in the massive medical ninjutsu associated with it.
Special: --
Drawback: Releases all the chakra at once; You cannot release select amounts. Infuin chakra cannot be used for other techniques due to its utterly volatile nature. Drains the user of chakra, leaving them winded and tired after an Infuin technique is used.
Description: The user focuses, releasing the chakra contained within the Shadow Seal. The seal itself expands, flowing out in a black pattern along the face and chest of the user, reminiscent of a butterfly or flowering vines. The chakra contained within is released into the user’s command. The intense compression and circulation of the chakra makes it both highly powerful and highly volatile, utterly unusable for normal ninjutsu. In keeping with it’s wild nature, the chakra must be used within two rounds, including the round it is released, or it will disperse into the atmosphere, too chaotic to be controlled any longer.
Limit: Must know Infuin. Must be B ranked, must be a Medic.

o Souzou Saisei (Genesis Rebirth)
Rank: S
Skill: Ninjutsu
Effect: Heals all but the most severe injuries on the user.
Special: --
Drawback: Forces cell regeneration and splitting, which can only be done a limited amount of times in a cell’s lifetime. Each time used, this technique ages the user ten years. Cannot regenerate major limbs unless extra chakra is stored. Requires 6 months of storage, or 400 In Character Posts.
Description: The user focused the intense chakra gained from the release of the Shadow Seal, forcing it down into all of their cells and causing them to split, causing regeneration on a massive scale. This cures nearly all of internal and external damage in the body through the abuse of the healing power of the cells. This technique can even cause regeneration of limbs on a reasonable small scale, limited to something about the size of a hand. However, the horrible abuse of the body ages it irrevocably. If chakra is stored for seven months/500 In Character posts, this technique can regenerate limbs up to the size of a calve or forearm. If stored for eight months/600 In Character posts, the user can regenerate whole limbs and body parts, save for the head.
Limit: Must know Infuin. Must know Infuin: Kai. Must be B ranked, must be a Medic.

o Konjou no Te (Hand of the Spirit)
Rank: S
Skill: Ninjutsu
Effect: Heals massive injuries on another being.
Special: --
Drawback: Burns the user’s hand with the massive chakra outpouring, requiring surgery on them by a B ranked medic within the next twenty posts. Forces cellular regeneration and splitting in the subject, aging the subject by ten. Requires 7 months of storage or 500 In Character posts.
Description: The user focuses the huge amounts of chakra gained from the Shadow Seal release, focusing it into their hands and flowing it into another living being. This powerful technique creates an effect similar to the Souzou Saisei within the subject, causing their cells to split and replicate. The extreme levels of chakra released burn through the user’s hand, searing the cells. This technique heals nearly all damage in the subject’s body, and can even regenerate limbs up to the size of a forearm. If the chakra is stored for nine months instead/700 In Character Posts, it can be used to regenerate whole limbs, save the head.
Limit: Must know Infuin. Must know Infuin: Kai. Must know Souzou Saisei. Must be B ranked, must be a Medic.

o Mimei Hakaisha (Divine Destroyer)
Rank: S
Skill: Ninjutsu/Taijutsu
Effect: The user focuses such chakra into a punch that it utterly obliterates everything before it.
Special: --
Drawback: Causes incredible cellular damage in the user’s hand, rendering it highly painful and utterly unusable. The user must have surgery performed on it by an A ranked medic or higher within 10 posts. Requires 8 months of storage or 600 In Character posts.
Description: The user gathers all of the intensely powerful chakra released by the release of the Shadow Seal, creating a palpable, visible aura of blue chakra glowing blindingly bright around the user’s hand. The user then releases the chakra in a single punch, letting it blast forward. This technique utterly obliterates everything in front of the user, creating an explosive blast of destruction before them roughly 50 meters long, 15 meters wide, 10 meters high. The intense chakra flow sears the cells of the user’s hands and breaks a number of them apart. For every extra month or 100 In Character posts that the user stores chakra beyond the original 8 months/600 In Character posts, the user adds 10 meters to the length, 5 meters to the width, and 5 meters to the height of the blast.
Limit: Must know Infuin. Must know Infuin: Kai. Must know Kunjou no Te. Must be B ranked, must be a Medic.
jah_chidori
jah_chidori
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Posts : 193
Join date : 2009-07-04

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