Tenchi (Bloodline/Clan)

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Tenchi (Bloodline/Clan)

Post  Admin on Fri Jan 28, 2011 9:01 pm

The Tenchi Clan

History: Not much is known about this clans past. It is lost even to themselves, but the event they most remember is a disaster called The Fall. From what they know, it occured about 3000 years ago. In ancient texts, it says that they did not come from this world, but were banished to it. It is also written that they were once an entire civilazation and that there numbers were vast. However, they would soon meet with misfortune and civil war. One side was misusing their power, and the other was trying to stop this abuse. The two sides fought and at the end their entire civilazation was destroyed beyond repair. The evil ones were given the name Fallen and the protectors, were called The Powers. The Fallen were gravely punished, and the descendents of The Fallen and The Powers continue to do battle until this very day, though their numbers are few.
Bloodline: Tenshi chakra is far different from normal chakra. It has the appearance of white/gold (Powers) or dark (Fallen) flames. (NOTE: Tenchi "flames" are actually a different form of pure, concentrated chakra.) Not only this, but they have a large ammount of it (+4 for every ranking on the guide page). With this chakra, they can do things like create illusions (these illusions are not genjutsu, they are ninjutsu such as regular bunshins and can be dispelled when met with sufficient force. The only difference is that these illusions can be anything), create clones that perfectly mimic them with all their strength and moves (.5cp to create clones with no chakra, for clones with chakra, the user pays however much chakra they want to give to the clone), create weapons, generate shields and powerful blasts of chakra. Tenchi are incapable of learning any elements besides fire and lightning naturally. Tenchi can choose to have any jutsu of these two elements mimic the power of their chakra and increase their power.

Lv1: Users eyes will glow when using bloodline. User is able to create clones and illusions, as well as create shields, and blasts of chakra with the strength of B ranked jutsu.
Chakra Cost: 2 for each move.
Lv2: Previous abilities, and the user can form their chakra into shapes and weapons. Wings will appear, giving the user the power of flight. All shapes and weapons have the durability of A ranked moves (chidori) Chakra Cost: 3 for each move. Must be chuunin or higher.
Lv3: Able to use all parts of the bloodline. User will glow all over with there chakra, and all moves are enormously destructive and have the durability and power of S ranked moves. Chakra Cost: 5 for each move. Must be a sannin.

Jutsu:
Might: Utilizing their chakra's unique nature, clan members are able to punch and kick on the level of Gouwan users (Tsunade and TS Sakura).

Cure: Using their chakra, the Tenchi can heal any minor wounds such as cuts or scraps with their chakra at level one (4 cp), at level two, they can heal their broken bones and wounds of equal seriousness like deep cuts, sword wounds, serious bone breaks etc 6cp. At level 3 they can instantly heal wounds that would kill normally even regrow limbs. This ability, once learned will happen unconsiously if they are.. unconcious 10cp.

Mystic Cloak: This move allows a Tenchi to instantly cover objects with chakra and become invisible.
Chakra Cost: 5

Mystic Veil: A Tenchi can cover themselves in a veil of their unique brand of chakra that will absorb damange from taijutsu and blunt force. Chakra Cost: 2 to activate, .5 to maintain.

Astral Form: With this powerful technique, a Tenchi can transform into a sort of ghostly form that can travel through solid objects. The form is chakra based, and it allows Tenchi to cross vast distances in the blink of an eye like a long ranged, much faster body flicker technique that is not hampered by physical obstructions. The form is completely invisable to all who cannot see chakra. (Note: This ability can only be used 5 times per fight)

Hierro (Steel Skin): This is a Tenchi clan exclusive move that makes use of their unique form of chakra. Using this move, a Tenchi is able to coat their skin or other objects in a super dense layer of compressed chakra. The defensive strength varies with the level of the bloodline achieved.

Lv1- The hierro can easily withstand cutting weapons, as well as explosions at the level of an explosive note. (Gennin)
Cost: 4cp, lasts 5 turns
Lv2 The hierro can withstand powerful cutting jutsu at the level of chidori, as well as attacks that can damage the imperfect Rashoumon Gateway. (Chuunin-Jounin)
Cost: 7cp, lasts 5 turns
Lv3 The hierro has ultimate defense durability. (Sannin-Kage)
Cost: 10cp, lasts 5 turns

Burning Chakra- This allows a Tenchi's "flames" of chakra to achieve a sort of "burning" effect on matter. The chakra's actual nature does not change, only it's effect on matter. Instead of simply being a blasting or cutting weapon, the chakra can burn as well. The chakra "flames" are not actual fire, thus water has no quelling effect on them. The chakra flames can however, boil and evaporate water, as well as destroy all things as a normal fire would. The chakra flames also gain the ability to multiply and spread as a normal fire, accelarated many, many times. The flames may be immune to water, but they can only burn things that normal heat could affect. The flames can emit intense heat, however, the user can choose who is affected by the heat. Even the opponent could feel nothing from the attack, even if the flames were touching them, until the user releases the heat. The intensity of the "heat" varies depending on the level of the bloodline mastered.
Lv1-flames have the heat and intensity of normal fire jutsu.
Lv2-flames can melt steel easily, and with time, can melt even tungston.
Lv3-the flames are much hotter, and could easily melt tungston.
Remote Manipulation: While it resembles telekenises, this is actualy a form of chakra control. With this, Tenchi are able to remotely coat objects in an invisable layer of chakra, and manipulate the object or objects at will for no extra chakra cost.
Rank: C
Cost: 3 cp for an a.o.e of 50 meters, then 2cp to manipulate groups of objects in that area. Single objects of near kunai size cost .5 to manipulate. Large objects such as boulders cost 2 chakra to manipulate.

Tensei (Heavenly Voice): The Tenchi clan members' voices can be a way to transfer any genjutsu techniques, and any sound technique. In addition, hearing the sound of the users voice, they can hypnotize and cause their opponent to see and feel things, or simply have them fall asleep. Also they can produce a body freeze effect, or cause their opponents to feel their killer intent. Tensei genjutsu are more difficult to release than regular genjutsu, and the afflicted must pay 5cp to release. Tensei Genjutsu can only be released if the afflicted is either of greater rank, or has more genjutsu techniques than the user. Masters of the bloodline can produce a Tensei genjtusu strong enough to rival Ephemeral Genjutsu, and must be kaied by an outside presence. However, the more powerful version of Tensei can only be used on those lower in rank than the user. For those of equal or greater rank, the genjutsu can be released as normal. Must have unlocked Level Two.
Chakra Cost: 3cp to activate, .5 to maintain

Tenchi Bloodline: Chakra Jishu (Chakra Autonomy): This move allows the user to give autonomy to their chakra. After the jutsu, the users chakra will gain independence and will follow the orders of its owner. It will gain a will of its own. This can be an effective defensive or offensive maneuver as the user would be able to tell his/her chakra to do one thing, while concentrating on another, even something completely different. The user can cancel this jutsu anytime he or she wishes.
Example: A Tenchi is concentrating on defending his or herself from attack from the front and uses Chakra Jishu to tell his or her chakra to defend. This way, if the user was distracted, a kunai that came from behind would be blocked by the chakra, without consious effort from the user.
Chakra Cost: 3 to activate, .5 to maintain.
Requirements: Lv2 unlocked in bloodline.

Limit Release: This jutsu causes the user to become covered in glowing seals. The user will then release these seals, causing a powerful explosion that has the strength far above that of an explosive note. The force of the explosion is such that most objects will be blasted far away from the user, and can break bones if the opponent is near. (Explosion a.o.e is 30 meters) Afterwards, the Tenchi, utilizing their unique form of chakra, gains a strength, speed, and endurance boost, making only the gate users, physically, more powerful, or faster. This jutsu remains active for 15 turns.
Rank: B
Chakra Cost: 5

Tenchi Bloodline: Karyuu (Swirling Current): Utilizing the same principals of Rasengan, the user is able to swirl their chakra even create a rasengan-like drilling effect on pure chakra attacks or defenses, to protect against oppontenst strong enough to break through their defenses. For every move this techinique is used on, it will cost an extra chakra point depending on the rank.

Rank 1- 2 extra chakra points swirling will defend against regular jyuuken strikes (that is, non-specialty moves) must be chuunin, spins with the power of Rasengan
Rank 2- 5 extra chakra points will protect against all attempts to disrupt, spins with the power and complecity of Fuuton: Rasengan, must be a jounin
Rank 3- 8 extra chakra points, must be a sanin. Spins with the power and complexity of Rasengan Shurriken

The downside to this attack is that it cannot be used repeatedly or even often as it's chakra cost is high for the sheer amount of shape manipulation involved. This ability can be activated remotely.
Rank: A

Master Clan Techs: (NOTE: Complete mastery of the bloodline is needed to perform master techs)

Chronos: This ability can be used in flashes or, blasts of what seems to simply be light. Using this ability the user can create blasts and flashes of light that will freeze objects and people in place wherever it touches (Moves as a projectile at about the speed of a ninja using high speed taijutsu). It bindes even more completely than Shinsei Kanashibari. Even energy (including chakra) will be frozen by this move. Light of many colors will appear around the user when they are about to use this technique, or their eyes will start to glow with that otherworldly light. Objects will be frozen, even their momentum stopped and canceled for 2 posts, giving the illusion that they have been stopped in time. A character must actually look at the light before they are binded.
Rank: S
Cost: 5cp.

Kuchiyose: Legion
This jutsu summons an army of 700 spiritual warriors. They look intangiable, like ghosts, and glow faintly. They have no physical form, but can attack physical things, and are very strong and fast, equivalent to gouwan and high speed taijutsu. The only way these spirits can be destroyed is by a fire or lightning elemental jutsu, or an attack of pure chakra, or another similar energy. Physical objects pass right through them. As soon as any form of energy touches them, they will simply disappate. However, they can pass through physical objects with no problem. Their only weakness is energy, of any kind, as it will interfere with their make up and destroy them. Their abilities include selective intangiability, flight, strength, speed, and the ability to fire arrows of energy from their bows that can pierce through steel and can explode with the force that in great numbers can destroy a Sanjuu Rashoumon. However, each individual arrow only has the force of an explosive note.
Rank: S
Cost: 20

Seikōki (聖光気 holy light energy): This jutsu is arguably the most powerful move of the Tenchi clan. An other worldly light will spring up around the user, or in their eyes. In an incredible burst of light the user can empower their chakra with the light of Seikoki, which grants the user incredible power. It would be charged with an all consuming light that will destroy any matter it comes into contact with, including the air. The move is of such power, that Amaterasu's fire takes 5 posts to destroy the light, being only slightly stronger. The attack lasts for 2 posts, and any attack using their chakra during that time will have the power of Seikoki. Like Astral Form, the move has limits, and the light can only be used three times, even if the user has chakra enough to perform it more.
Rank: S
Cost: 30
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Fallen Contract

Post  Admin on Fri Jan 28, 2011 9:16 pm

Fallen Contract

Demon Name:

Chakra To Summon:

Demon's Chakra:

Description:

Rank needed to Summon:

Zodiark The Keeper Of Precepts

20

40

He knows the most jutsu and has all of the abilities of Diablos and Anima. No demon would dare to fight Zodiark but Diablos and Anima.

Sannin/Kage

Diablos

20

40

He can shape shift. He knows most non elemental ninja jutsu, can fire and control blasts of fire and lightning at the cost of 3 per post, and hell fire and dark lightning which will cost 7cp per post. He is physically stronger and faster than any other Fallen summon, except Zodiark.

Sannin

Anima

20

40

Anima has jutsus of its own that can be channeled from him through the user. Anima has a vast knowledge of sealing jutsu. It can transform into a humanoid form to fight more effectively.

Sannin

Demon Warlords

15

35

Huge humanoid demons, rivaling Zodiark, Diablos, and Anima in power. These demons have the ability to shape shift and will have the fire and lightning elemental affinities. They can blast and control the elements they use at the cost of 3cp, but do not know any jutsu. They are very strong and fast with speed and strength equivalent to 4 of the eight gates open.

Sannin

Fallen Saints

2 (for each one, so to summon all of them it will cost 12 cp)

(6 for each one. They will collectively have chakra points equivalent to the number of saints summoned, so if one is summoned it would have 6 total chakra, and if another is summoned they would have 12etc)

Saints can use the Tensei. (There are more than six saints, however only up to six can be summoned at a time) They are extremely strong and fast, share their chakra points between each other and can communicate mentally with their summoner and themselves. Demons this level and above have the ability to overpower genjutsu and thus release them. This ability works exactly the same as genjutsu kai, and the ability can only release techniques that genjutsu kai can release. These saints can use Anima's moves (Rift, Pain, Oblivion,etc) for half the cost and power if they wish, as well as any other fallen summoning contract technique. Can perform Reverse Kuchiyose.

Jounin/Sannin

Immortal Blood Worms 12 20 When these worms are summoned, they are summoned inside the user's body, which is extremely painful (one turn of inactivity). Immortal Blood Worms, when they are in the user's body, can repair if from near any injury besides complete destruction. If the user is split in half and dies instantly, the worms will immediately pull the two halves together and repair the damage to the user's brain and body causing them to live again. They have chakra of their own that they can use to unblock chakra points. If any stringent healing takes place however, the worms will start to take root and devour the summonter's body causing them to weaken. The blood worms will start to feed on memories if it happens more than once, causing a permanent loss of jutsu. (Healing lethal wounds like being split in half will result in a permanent loss of 3 jutsu, to learn the jutsu back it will take the normal ammount of posts.) The worms are completely mindless and soulless parasites that will animate the summoner's body even after it has lost consciousness, following their last intentions using the knowledge from their brain. They are not able to us the summoners justu when this happens, only bloodline jutsu and abilities that require no handseals. The worms increase the host's strength and speed exponentially simply by being in the users body, but will eventually grow too hungry and devour the host from the inside out killing them almost instantly. (15 posts)
Jounin/Sannin

Huge Black Worms 10 N/A These worms can be up to 200 meters long and their skin is fire resistant and almost impenetrable. These can grow wings and develop limbs to move more effectively, defend or fly. Proportionally the same as their smaller counterparts.

Demon Champions 10 25 These demons are more powerful, stornger, faster versions of the Fighters. They know one element (fire or lightning)and can blast and control it at will. Jounin

Great Stone Demons 10 N/A A huge building sized stone demon. It is extremely strong, and its size makes up for the lack of speed. It is hollow, and nearly impenetrable. It cannot be blasted open as it will give slightly if incredible force is exerted on it, it must be cut open by a jutsu of above chidori cutting power. It has the ability to slowly absorb chakra from its surroundings for a wide area (2cp a turn from everyone but the user and any whom the user specifies) When it gains 20 cp it will explode devastating a gigantic area, though this is not a self destruct move, or fire a huge blast from its mouth destroying that same area. To stop this it would have to be killed by chopping off its head. Will follow the orders of the summoner. Chuunin

Dark Messenger 8 20 Black winged humanoid messengers for Anima. Can use the Tensei, as well as other abilities. It is capable of telepathic communication with anyone. Can use Anima's Pain and Rift moves as well as numerous non elemental jutsu. Chuunin

Shape Shifting Demons 8 15 These demons can change their shape to almost anything. They can change into any animal and can stretch and contort their form to their imagination. This ability includes transforming into a swarm of creatures that function with it as the controlling unit. These demons can come out of the summoner's body as well as fight form it. It knows Kanashibari no Jutsu, Chakra Kyuuin, Konbi Henge, and the Attack prevention Technique. Chuunin

Demon Fighter 7 N/A A very temperamental, violent demon. It can grow claws and is very strong and fast. Strength and speed equivalent to the 1rst gate opening. Chuunin

Miasma Demon 5 N/A A human sized demon that can expel huge, controllable clouds of smoke, paralyzing gas and flammable gases that won't affect the summoner and won't obstruct its or their sight though they can be burned. It has claws and fangs and is fast. Genin
Demon Tracker 4-7 N/A A small to huge monsterous wolf-looking demon that tracks by smell. It is extremely fast and its claws can rip through steel. Can cause its fur to bristle and can launch hundreds of senbon like hair fivers in any direction that have great force and speed. Knows lions mane, and Hari Jizo. Genin

Gore Crows 3(for a flock of 10) N/A Gore Crows are controlled by the summoner's mental command. Their feathers are incredibly sharp and each bird summoned can fire 10 feathers that can be controlled by the summoner. Genin

Black Worms 2 per worm N/A Mindless soulless black, thick skinned worms with sharp, cruel eyes, and large jaws full of razor sharp teeth. One of the more useful summons. Their skin is so tough, they can withstand direct hits from katana and kunai and are extremely heat reseistant. In their summoning they can come out of any part of the body. They can secrete two substances. First an adhesive that can harden to incredible strength and be shot out in a jet to completely immobilize, or an acid that can eat through solid rock in seconds, though the user and they are immune to its effects. They can even secrete these substnaces from their pours, to coat themselves with it as an effective defense. They can reach up to 30 feet long and can be up to a half a foot thick. They can be summoned from within the user's body and can burrow though the ground.
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Re: Tenchi (Bloodline/Clan)

Post  Admin on Fri Jan 28, 2011 9:59 pm

Contract Jutsu

Form Shift: With this move, a Tenchi is able to completely twist and contort their form to their imagination making this an extremely versital move. (think FMA Envy) With this, they can even change into a swarm of creatures, with their minds as he controlling unit, similarly to the shape-shifting demons. It allows the user to move similarly to Nan Kaizou, soften modification. This ability even goes to the extremes of being able to create extra limbs and so forth. As a positive side effect, once learned, it gives the user a complete mastery of their bodily functions (respiration etc.)

Rank: A
Cost: 3cp

Concert of the Seven Angels: This move reqires seven Tenseis. Each user of the technique would produce a single, extremely penetrating, self sustaining note. Then notes will combine to produce an ominous sound. The notes will last for two posts and on the third, any who hear the sound will instantly collapse, unable to move or manipulate chakra in any way. It will appear that the target(s) has died, but actually they will be in a state of suspended animation resembling death. It can only be canceled by the user, who is not affected by the sound. Costs 3cp for each Tensei.

Bird Charge Jutsu: With this Gore Crows can be made to explode remotely with the force of an explosive note or with Tenchi chakra, or be made to hold a jutsu. (3cp+cost of Tenchi chakra, or move if used)

Adhesive Projectile
The user is able to secrete and spit the hardened adhesive from the black worms from their pours and mouth. When combined with water, the water takes on it's properties, making for interesting combinations.
Cost: 1cp

Adhesive Wave
After performing the needed handseals, the user will expell a torrent of the black worm adhesive into an area. When combined with water, the water takes on it's properties, making for interesting combinations.
Cost: 3cp

San Dangan: (Acid Bullet)
The user will perform hand signs and is able to fire concentrated bullets of black worm acid at foes.
Cost: 2cp

Sankyodan: (Acid Huge Projectile)
The user will fire a huge jet, wave, or sphere of the black worm acid at a foe.
Cost: 4cp

Anima's Jutsu:

These are Anima's Jutsu, channeled through the user. Anima can increase their power if he is summoned to the specified levels.

Dark Release: Anima can be released from his chains producing an explosion, and giving him great movility for 2cp.

Kuchiyose: Dark Aether
This is the substance that keeps Anima imprisoned. It is almost indestructible, and can be summoned to aid the user in battle, forming shields and chains, weapons and so forth. Costs 3cp.

Dark Tendrils Technique: The user performs hand seals, or slams his/her palm into the ground. They can then cause up to twenty tendrils of Dark Aether to burst out of the ground that can be manipulated to their will for a distance of 50 meters. The tendrils can have serrated, or sharp edges, or be used as spears to rip apart, and impale targets.

Rank: B
Chakra Cost: 3

Dark Bands Technique: This jutsu will cause twenty bands of the nearly indestructible Dark Aether to spring out of the ground at the opponents feet and wrap around them quickly. Once the opponent is caught, the bands can crush the target with the strength of a funeral technique. The bands move at a frightening speed, and will follow the opponent up to a distance of 50 meters from the point they burst out of the ground.

Rank: A
Chakra Cost: 4

Dark Aether Clones: This technique creates up to five clones made of Dark Aether at once. They do not have chakra, and cannot perform ninjutsu techniques, however they are very deadly nonetheless. The clones are extremely strong, rivaling, but not exceeding Gouwan users in strength. Their speed is twice that of high speed taijutsu, and they have the ability to form weapons, including bows and arrows, swords, axes, whips and the like from their own bodies. They can perform a sort of senbon attack that launches thousands of shards of Dark Aether at an opponent that move fast enough that an opponent would not be able to escape without a speed enhancing effect that allows them to move faster than they could if they used body flicker, shadow of the dancing leaf, or kawarimi no jutsu.

Rank: A
Chakra Cost: 5
Saishuu Ankoku (Gathering Darkness)

This powerful ninjutsu technique takes two turns to take full effect. One the first turn, the user must focus on a particular target, holding a single hand seal of unique origins. The user pulses invisible chakra that starts to bend around the target, encasing them in a sphere, though unless the target possessed the Sharingan or Byakugan, they would not be able to tell. The target will see the area darken considerably. On the second turn if the target has not escaped the user's direct line of sight, they will be immediately paralyzed, knocked unconscious, all active effects dispelled, and their body's chakra circulatory system will be disrupted so that all jutsu become much, much weaker until the user, or an ally, releases them.

Rank: S

Chakra Cost: 7

Seal of Protection:

This technique conjures a chakra seal that floats in the air in front of, behind, above, or beneath the user. It can be used as a platform to stand on. When it is used as a frontal shield, it can repel and reflect any attack A rank and below. In this form it appears as a disk floating in the air. The seal reflects all chakra that is not the user's own. When the seal is used as a platform, it extends a dome like shield over the user for it's diameter that can protect as well. S ranked jutsu, even extremely destructive ones, will break the seal, however, almost all of the force of the attack would be absorbed by the seal. When it is summoned beneath the user’s feet, it creates a dome of protection around the user.

Rank: S

Chakra Cost: 10cp

Seal of Absorption: This seal can be used as both an offensive weapon and a defensive one. The user can conjure the seal exactly as the seal of protection can be conjured. The seal will absorb heat, electricity and chakra into it, though if it is absorbing a ninjutsu, it must be A ranked or lower. It can absorb S ranked jutsu as strong as Kirin however, it would explode one post later releasing all the energy that it had gained.

Rank: S

Charka Cost: 10

Seal of Crucification: This jutsu is performed by creating a seal under the user’s feet that spreads for a distance of 50 meters. On the second turn, a beam of energy exits the seal and crucifies the any ninja foolish enough to remain directly above the seal instantly to a spirit force and seals away all chakra into the seal excluding the users and anyone the user specifies. This will cause those who were caught to be incapable of moving, and all active effects would immediately dispel. The move also causes a temporary knock out. This move cannot be dodged, blocked, or otherwise avoided on the second turn if the target(s) is above the seal; the target(s) must escape the fifty meter radius immediately, or somehow cause the user to move. The user must remain stationary maintaining the hand seal. If the user moves, the technique is nullified.

Rank: S

Chakra Cost: 15

Seal of Destruction: Eradication

This dangerous technique can be performed by training ones eyes to an thing/obstacle/creature, and either raising his or her hand to point it, or performing a hand seal of unique origins and concentrating on the target. A glowing mark circle with unknown writing start to appear to that spot, carving itself into existence on the target of the technique. It takes two posts to fully form, and on the second post of the users, as the user has finished and the circle is ready, the seal will explode, destroying the marked target completely. This can be stopped by blinding the user or by simply moving the target to a location where the user cannot point or see him/her/it, or forcing the user to move from their position. Every time the user has to move the seal, or themselves, he/she will have to start over from turn one. The chakra points are paid at the time of the explosion, which is powerful enough to instantly incinerate and blow apart even objects of the toughest durability, as well as turn sand to glass, and rock and metal to slag. Everything within 30 meters of the explosion would be destroyed.

Rank: S

Chakra Cost: 12


Pain: Chakra will remotely condense around a target and explode with the force of whatever chakra is used. If a non-Tenchi, chakra will automatically explode with the force of an explosive note. Even if the target survives, simply being surrounded by this chakra in any way (including chakra), they will suffer intense and incapacitating pain. This is not an auto hit move, the target will be able to see the chakra swirling around them. If they can move, they will easily be able to escape, though not without suffering intense pain. The user chooses who is affected by Pain. It requires no handseals. The explosion can be up to 30 feet. Anima can make building sized explosions.
Rank: A
Chakra Cost: 3 to explode with the force of note, plus what ever rank of Tenchi chakra used to increase power.

Rift: A Tenchi's power can open a rift into Oblivion, an dimention of nothingness that only a Tenchi can survive in. The quasar-like rift will suck any matter or energy (including chakra) within 100 meters in the surrounding area. Even physical matter (besides the user of the technique and anyone he or she specifies), if it goes in the direction of the rift can be absorbed. At any time the user of the technique can have it reappear and release whatever energy it absorbed in an explosion of incredible force. This ability can be activated remotely, or made dormant in the palm of the users hand to be activated when ready. The range of the technique will triple if Anima is present. Requires one hand seal.
Chakra Cost: 10cp for each time it is used (to release the energy you have to use the move again so the entire move costs 20 cp)

Oblivion: A seal will open on the ground for a huge distance. Anima will appear, break his chains, and instantly destroy anything but the user or specified persons with the force of Amaterasu. The blast will reach high into the air above the seal.
Chakra Cost: 25cp to activate without Anima present, the A.o.e. will double when Anima is present. Requires a string of hand seals.

Tenma Henge (Demon Transformation)

Info: This jutsu's power comes from learning to create energy from your negative emotions. Things such as sadistic tendencies, arrogance, bloodlust, anger, hatred all fuel the power of this technique. The user must journey to Pandemonium, and train with the Fallen Saints to unlock the power of this Demon Transformation. The user must always use the highest level of the technique they are able. For instance, if the user knew level three Tenma Henge, he/she would not be able to perform level one. This technqiue is treated as a sort of cursed seal effect.

Level One (Genin-Chuunin): The Tenma Henge allows the user to channel their negative emotions and convert it to a reasonable amount of power. The user must then balance the energy they have created with thier own physical and spiritual chakra. Once balance is achieved, the user gains a chakra, speed, strength, and durability increase, however, the use of this technique for more than 20 posts results in loss of memory in the ninja. The ninja's jutsus power would also be greatly increased (by 25%). The user's charka will temporarily increase by 10 points, and speed, strength will be increase by about 25 percent. Due to the demonic chakra, the user can grow claws and fangs that are as sharp as katana and that can extend up to five meters. The user's skin would be highly resistant to blunt force (immune to bruising), and would resist piercing. Only something as sharp as a Katana (regular katana) would pierce the skin. The memory loss causes them to forget 5 jutsu. If the user continues to use the technique after the twenty first post, they will turn permanately into a demon, and will no longer be able to exist in the normal ninja world (the character would be confined to the summonign realm Pandemonium). This cannot be reversed, however the user would be able to keep their jutsu.

Level Two (Chuunin-Jounin): This level of the Tenma Henge allows the user to channel their negative emotions and convert it to a reasonable amount of power. The user must then balance the energy they have created with thier own physical and spiritual chakra. Once balance is achieved, the user gains a chakra, speed, strength, and durability increase, however, the use of this technique for more than 30 posts results in loss of memory in the ninja. The ninja's jutsus power would also be greatly increased (by 50%). The user's charka will temporarily increase by 20 points, and speed, strength will be increase by about 50 percent. The user's eye color, skin color, and hair color would also change, and their appearance would grow incredibly demonic. The user would then grow larger, and gain the ability to grow large wings (in case the user is not a Tenchi). The user can then grow horns and tails. The claws, fangs, horns, and tails of the user would have diamond durability. The user's skin would be extremely durable, being able to resist being slice by a katana easily. A Kaze no Yaiba could not break the skin. However, anything sharper and more powerful than a sword of wind could damage the user. Also, only the users skin would be more durable. If the user was struck by a Gouwan punch, on the surface of the skin there would be no damage, but the punch could still kill the user because the force of the punch could destroy internal organs, and break bone. The memory loss causes them to forget 15 jutsu. If the user continues to use the jutsu after the thirty first post, the user will turn into a Dark Messenger, or a Great Stone Demon, and confined to Pandemonium. This cannot be reversed, however, the user would be able to keep their jutsu. Then the user would be able to be summoned as any other Dark Messenger.

Level Three (Jounin-Sannin): The Tenma Henge allows the user to channel their negative emotions and convert it to a reasonable amount of power. The user must then balance the energy they have created with thier own physical and spiritual chakra. Once balance is achieved, the user gains a chakra, speed, strength, and durability increase, however, the use of this technique for more than 40 posts results in loss of memory in the ninja. The user's appearance would change as in the previous technique, however, The ninja's jutsus power would also be greatly increased (by 75%). The user's charka will temporarily increase by 30 points, and speed, strength will be increase by about 75 percent. At this level, the user becomes so durable all through out their body that a chidori (not lightning blade), would not be able to pierce the user's body. A gouwan punch would also not be able to harm the user. However, the electric current from chidori would still damage the user as normal. The memory loss causes them to forget all jutsu, suffering from complete amnesia. The memories can only be retrieved by the Eternal Mangekyou Sharingan. In this form, the user's appearance changes to that of a Demon Warlord, or a Fallen Saint. If the user maintains the technique for too long, the user would permanately change into a Demon Warlord, or Fallen Saint and be confined to Pandemonium. The user would retain all of their jutsu, and other abilities, but would be classified as a Fallen Saint or Demon Warlord, and when summoned, would have to obey to commands of the summoner as well as be completely subserviant to Anima, Diablos, and Zodiark (as in mind slave, no free will where they are concerned. All commands must be obeyed with no choice in the matter.)
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